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Post by Official on Jun 7, 2015 20:09:48 GMT
To understand mutants, we must know the difference in how we are different from the rest.
INHUMAN NATURE - The character belongs to a class of wholly or partially non-human beings for whom superhuman capabilities are typical and/or natural. This includes, but is not limited to, characters who are aliens, demons, gods, vampires, werewolves, or hybrids. EXAMPLE: Kryptonians
OBJECT-BASED POWERS - Powers derived from objects (also known as artifacts), such as armor, jewelry, weapons, and wands. EXAMPLE: Ironman - Suit | Green Lantern - Power Ring
MUTATION - These powers are a direct result of some form of either induced evolution or natural selection, usually manifested during adolescent puberty when other mental and bodily adaptations take place. EXAMPLE: All Of Us
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Post by Official on Jun 15, 2015 18:09:32 GMT
There are different ways for one to get their power.
ENERGY SOURCING - Ability to draw power from large or small but abundant sources of energy, such as turning kinetic energy into physical blasts of converting solar energy into other forms. Sometimes based on proximity to source, sometimes stored for future use. EXAMPLE: Carol Danvers (Ms. Marvel)
CHI or QI - Many characters who train in martial arts gain superhuman capabilities by learning to harness chi or some form of life energy. This type of method generally provides extraordinary strength, speed. Durability, and reflexes. Also often used for superhuman awareness, energy blasts, elemental powers, and sometimes invulnerability. EXAMPLE: Ironman - Suit | Green Lantern - Power Ring
MAGICAL POWERS - This is the ability to use magical forces to varying degrees. Often used to simulate other powers, such as mind control and elemental attacks. Not all “magical” superpowers are actually supernatural, but are based on alternative or futuristic “science”. For instance, Moon Knight’s strength, endurance, and reflexes are enhanced depending upon the phases of the moon. Uncle Sam has his powers in proportion to the people’s belief in the ideals of America. EXAMPLE: Supernatural – Doctor Strange; Doctor Fate | Pseudo-supernatural – Impossible Man; Mister Mxyzptlk
TELEKINESIS or PSYCHOKINESIS - Ability to manipulate and control objects with the mind, often in ways not visible to the naked eye. EXAMPLE: Jean Grey
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Post by Official on Jun 15, 2015 22:54:16 GMT
The ability to manipulate or otherwise interact with superpowers themselves, not "power" such as electrical power or gravitational power.
POWER AUGMENTATION - Ability to enhance or weaken the powers of others. EXAMPLE: Sage
POWER BESTOWAL - Ability to bestow powers or jump-start latent powers. EXAMPLE: Galactus
POWER MIMICRY or ABSORPTION - Ability to copy or absorb another's powers or skills. EXAMPLE: Rogue
POWER NEGATION - Ability to enhance or weaken the powers of others. EXAMPLE: Leech, Scrambler
POWER SENSING - Ability to sense or recognize superhuman powers. EXAMPLE: Caliban |
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Post by Official on Jun 16, 2015 17:54:33 GMT
Powers which affect the personal body. ACID GENERATION - Ability to generate acid, can be manifested through touch or as a spray (e.g. acid spit, acid blood, etc.). EXAMPLE: Reptile, AnarchistANIMAL MIMICRY - Ability to take on the abilities of certain animals. EXAMPLE: Animal-Man, Vixen
BIOLOGICAL MANIPULATION - Ability to control all aspects of a living creature's biological make-up. This includes, but is not limited to, genetic alterations, physical distortion/augmentations, healing, disease, and biological functions. EXAMPLE: Elixir
BODY PART SUBSTITUTION - Ability to replace one's limbs or other body parts with those of another. EXAMPLE: Terror, Frankenstein
BONE MANIPULATION - Ability to manipulate the bones in one's own body. This includes, but is not limited to, the generation of new bone mass, projecting bones out from the skin or rearranging one's own bones. EXAMPLE: Marow, Spike
DUPLICATION (Physical) - Ability to create physical duplicates of oneself. EXAMPLE: Duplicate Damsel
DUPLICATION (Temporal) - Ability to bring past and future versions of oneself back to the present. EXAMPLE: Flashback
ECHOLOCATION - Ability to determine location of objects in the environment by use of reflected sound waves, whether generated by the character or ambient sound. Also known as sonar or radar sense. EXAMPLE: Daredevil
FIREBREATHING - Ability generate gases from the body and exhale fire from the mouth. EXAMPLE: Ghost Rider
HEALING FACTOR - Ability to heal rapidly and with greater finality from any injury; the rate of recovery varies from character to character. Can sometimes result in the slowing of aging and immunity to illnesses and other defects. EXAMPLE: Wolverine
INVISIBILITY - Ability to render the user unseen to the naked eye and/or other forms of perception. EXAMPLE: Invisible Woman
INVULNERABILITY - Ability to be immune to one or more forms of physical, mental, and spiritual damage and influence. EXAMPLE: Emery Schaub
KINETIC ABSORPTION - Ability to absorb forms of kinetic energy into oneself and utilize it in some way, such as by converting it into physical strength or using it to power energy blasts. EXAMPLE: Strong Guy
SUPERHUMAN LONGEVITY - Ability to live longer than a normal human. EXAMPLE: Reptile, Anarchist
MATTER INGESTION - Ability to consume any sort of matter without any ill effects on the user. EXAMPLE: Matter-Eater Lad
MERGING - Ability to temporarily merge two or more beings into a single being, which results in a completely new and stronger being. EXAMPLE: Trunks
PHEROMONE MANIPULATION - Ability to generate and control pheromones which may have various effects. EXAMPLE: Wallflower, Crimson Fox
POISON GENERATION - Ability to assault others with one or more varieties of toxins, with widely disparate effects. EXAMPLE: Cobra, Poison Ivy
PREHENSILE/ANIMATED HAIR - Ability to animate and lengthen one's hair. EXAMPLE: Medusa
REACTIVE ADAPTATION/EVOLUTION - Ability to develop a resistance or immunity to whatever they were injured by or exposed to. This effect can be permanent or temporary. EXAMPLE: Doomsday
SELF-DETONATION or EXPLOSION and REFORMATION - Ability to explode one's body mass and reform. EXAMPLE: Nitro, Damage
SONIC SCREAM - Ability to generate vocal sounds of a higher amplitude than a normal human. EXAMPLE: Banshee, Black Canary
VORTEX BREATH - Ability to inhale/exhale with superhumanly powerful strength. This can range from exhalation on par with gale force winds to inhalation on par with the power of a gravitational vortex. In some cases, freezing temperatures can also be achieved. EXAMPLE: Awesome Android, Kirby
SUPERHUMAN DURABILITY/ENDURANCE - Ability to have a higher resistance to one or more forms of damage before being injured as well as the ability to exert oneself in an activity indefinitely without becoming tired and/or survive for long periods of time without consumption or water. EXAMPLE: Luke cage, Solomon Grundy
SUPERHUMAN AGILITY/REFLEXES - Ability to react faster than a normal human and to possess greater flexibility and with higher/farther jumping capacity. EXAMPLE: Beast, Gohan
SUPERHUMAN SENSES - Ability to see, smell, taste, feel and/or hear more than a normal Human. EXAMPLE: Sabertooth
SUPERHUMAN STRENGTH - Ability to have a level of strength much higher than normally possible given their proportions. EXAMPLE: Hulk
VISION-BASED POWERS - Abilities that are based on one's eyes and/or ability to see. EXAMPLE: Superman
- NIGHT VISION - The ability to see clearly in total darkness.
EXAMPLE: Owl, Doctor Mid-Nite - X-RAY VISION - Ability to see through solid matter.
EXAMPLE: Hyperion - HEAT VISION - Ability to burn objects and other individuals with one's gaze.
EXAMPLE: Gladiator - TELESCOPIC VISION - Ability to magnify and extend one's vision to various levels.
EXAMPLE: Peepers - FREEZE VISION - Ability to freeze objects and other individuals with one's gaze.
EXAMPLE: Bizaro
WALLCRAWLING - Ability to adhere to solid surfaces, including walls and ceilings EXAMPLE: Spider-man, Knuckles
WATERBREATHING - Ability to respirate through water in lieu of a gaseous medium. Not to be confused with an ability to go without breathing or to be able to breathe an alternative air supply. EXAMPLE: Aquaman
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Post by Official on Jun 17, 2015 5:37:52 GMT
Powers are controlled by the mind.
ECOLOGICAL EMPATHY - Ability to sense the overall well-being and conditions of one's immediate environment and natural setting stemming from a psychic sensitivity to nature. EXAMPLE: Storm
INNATE CAPABILITY - Ability to know or understand something without the need of studying or previous experience.. EXAMPLE: Forge, Sylar
OMNI-LINGUISM - Ability to understand any form of language, a natural polyglot. This can be accomplished in various ways. EXAMPLE: Wonder Woman
OMNI-SCIENCE - Ability to know anything and everything. EXAMPLE: Infinity
SUPERHUMAN MENTALITY - Ability to have intelligence quotient far above that of a genius level. This ability can be so evolved that its user can gain psychic abilities (psychokinesis, telepathy, etc.) and resist both mind control and other psionic attacks. EXAMPLE: Brainiac, Leader
SUPERHUMAN TRACKING - Ability to track an individual or object through supernatural means; sometimes referred to as "pathfinding". EXAMPLE: Cyber, Dawnstar
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Post by Official on Jun 17, 2015 6:15:43 GMT
The abilities of extra-sensory perception (ESP) and communication. Also known as Psychic.
ASTRAL PROJECTION - Also known as astral travel, this is the ability to separate and control one's astral body. EXAMPLE: Doctor Psycho
EMPATHY - Ability to read or sense the emotions and/or control the emotions or feelings of others. EXAMPLE: Raven
MEDIUMSHIP - Ability to see and communicate with the dead (i.e., ghosts). EXAMPLE: Brother Voodoo
PRECOGNITION - Ability to perceive the future. It may be expressed in vague dreams while asleep, other times it can be clear and can occur at will. It may also be used as a form of "danger sense" to show the user that they are being threatened and from what direction it is coming from. EXAMPLE: Destiny
PSYCHOMETRY - Ability to relate details about the past or future condition of an object or location, usually by being in close contact with it. EXAMPLE: Tuxedo Mask, Jack Hawksmoor
TELEPATHY - Ability to read the thoughts of, or to mentally communicate with others. EXAMPLE: Exodus, Saturn Girl
TECHNOPATHY - Ability to manipulate technology. Manifested as a special form of electrical/telekinetic manipulation, a special form of "morphing" which allows physical interaction with machines, or even a psychic ability that allows for mental interface with computer data. EXAMPLE: Black Box, Drummer
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Post by Official on Jun 17, 2015 6:37:38 GMT
The ability to manipulate or otherwise interact with superpowers themselves, not "power" such as electrical power or gravitational power.
ASTRAL TAPPING - Ability to cause an astral projection to stay on the astral plane, usually in one specific place. EXAMPLE: Shadow King
MEMORY MANIPULATION - Ability to erase or enhance the memories of another. EXAMPLE: Professor X
MIND CONTROL - The ability to alter the perceptions of others, and general ability to control the actions of others with the mind. EXAMPLE: Karma, Universo
POSSESSION - Ability to take control and inhabit the body of an individual. EXAMPLE: Danny Phantom, Nocturne
POWER SENSING - Ability to overload another's mind causing pain, memory loss, lack of consciousness, vegetative state or death after having created a psionic link into that individual's mind. EXAMPLE: Martian Manhunter
PSYCHIC WEAPONS - Ability to create a weapon of psychic energy that can harm mentally and not physically. EXAMPLE: Wild Thing
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Post by Official on Jun 17, 2015 7:20:50 GMT
These powers may be manifested by various methods, including: by some method of molecular control; by access to, or partially or fully shifting to another dimension; by manipulating the geometric dimensions of time or space; or by some other unnamed method. ANIMATION - Ability to bring inanimate objects to life or to free an individual from petrification. EXAMPLE: SeleneDARKNESS - Ability to create or manipulate darkness, often by mentally accessing a dimension of dark energy and manipulating it. EXAMPLE: Shroud, ShadeDENSITY CONTROL - Ability to increase or decrease the natural density of an object and/or one's self. EXAMPLE: Vision, ThunderDISINTEGRATION - Ability to disintegrate matter through touch or through beams. EXAMPLE: Castiel
ELEMENTAL TRANSMUTATION - The ability to alter chemical elements, changing them from one substance to another by rearranging the atomic structure. May be limited to self-transmutation. EXAMPLE: Alchemy, Metamorpho
GRAVITY - Ability to manipulate or generate gravitons, or other types of gravitational interactions. EXAMPLE: Alex Power
IMMORTALITY - Ability to live forever. This may be complete immortality encompassing invulnerability, partial invulnerability to all but specific events (i.e., decapitation or exposure to a specific chemical such as kryptonite), or simply an inability to age normally. EXAMPLE: Belasco, Vandel Savage
INTANGIBILITY or PHASING - Ability to quantum tunnel through solid matter without harm. EXAMPLE: Kitty Pryde, Phantom Girl
LIGHT - Ability to control, generate or absorb light particles. EXAMPLE: Doctor Light
MAGNETISM - Ability to control and/or generate magnetic fields. EXAMPLE: Magneto, Doctor Polaris
MASS - Ability to increase or decrease mass in an object. EXAMPLE: Thom Kallor
MICROWAVE - The ability to convert ambient electromagnetic energy into microwaves and manipulate it into various effects such as heat, light, and radiation. EXAMPLE: Firestar
MOLECULAR - Ability to mentally manipulate the molecules of objects and/or one's self on a molecular level. EXAMPLE: Apocalypse, Firestorm
PROBABILITY - Ability to alter probability, causing unlikely things to happen, or likely things not to happen. EXAMPLE: Longshot
RADIATION - Ability to generate, manipulate or have immunity to toxic radiation. EXAMPLE: Captain Atom
REALITY WARPING - Ability to change or manipulate reality itself. EXAMPLE: Lucifer, Franklin Richards
RESURRECTION - Ability to come back to life after being killed as well, or to bring others back to life. EXAMPLE: Mister Immortal
SHAPESHIFTING - Ability to take on animal forms. May be able to take on the abilities of the altered form. EXAMPLE: Mystique
- ANIMAL MORPHING - The ability to see clearly in total darkness.
EXAMPLE: Snowbird, Beast Boy - ELASTICITY - Ability to stretch, deform, expand or contract one's body into any form imaginable.
EXAMPLE: Mister Fantastic - INORGANIC - Ability to transform completely into an inorganic substance while retaining organic properties.
EXAMPLE: Colossus - LIQUIFICATION - Ability to turn partially or completely into a liquid.
EXAMPLE: Hydro-Man - METAMORPHOSIS - Ability to change one's physical, biological form to mimic the appearance, characteristics and/or power set of other individuals.
EXAMPLE: Mystique - SIZE SHIFTING - Ability to increase or decrease one's size.
EXAMPLE: Gigantia, Gargantua - SUBLIMINATION - Ability to transform into a gaseous, mist, or fog-like form.
EXAMPLE: Count Dracula - SUBSTANCE MIMICRY - Ability to transform into any substance touched.
EXAMPLE: Absorbing-Man
SOUND - Ability to manipulate sound. EXAMPLE: Klaw, Fiddler
TIME - Ability to affect the flow of time by slowing, accelerating, reversing, or stopping it. EXAMPLE: Tempo, Zoom
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Post by Official on Jun 17, 2015 7:35:26 GMT
Ability to control or manipulate the elements of nature.
AIR & WIND MANIPULATION - Ability to control, generate, or absorb air or wind. EXAMPLE: Aang, Wild Dancer, Sailor Uranus
ANIMAL CONTROL - Ability to communicate with animals, birds and even aquatic creatures and get them to perform tasks on command. EXAMPLE: Tarzan
COLD & ICE MANIPULATION - Ability to reduce the kinetic energy of atoms and thus reduce temperature, can be used to control, generate, or absorb ice. EXAMPLE: Iceman
EARTH MANIPULATION - Ability to control earth; sand, stone, rock, lava, dirt, or other minerals. EXAMPLE: Petra, Terra, Gaara
ELECTRIC MANIPULATION - Ability to control, generate or absorb electric fields. EXAMPLE: Electro, Sailor Jupiter
FIRE & HEAT MANIPULATION - Ability to control the kinetic energy of atoms to generate, control or absorb fire. EXAMPLE: Pyro, Sailor Mars
PLANT MUTATION - Ability to create, control, manipulate or animate plant life. EXAMPLE: Klara Prast, Briar Moss
WATER & MOISTURE MANIPULATION - Ability to control, generate or absorb water. EXAMPLE: Katara, Sailor Mercury
WEATHER MANIPULATION - Ability to control or mentally affect the weather. This includes the ability to generate various natural phenomena (rain, tornadoes, lightning, ocean currents, etc.) or control the intensity of the weather. EXAMPLE: Thor, Sarah Rainmaker
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Post by Official on Jun 17, 2015 7:42:57 GMT
These powers deal with energy generation, conversion and manipulation. In addition to generic energy, versions of these powers exist that deal with such things as light, sound, electricity, nuclear energy, and the Darkforce dimension.
CONCUSSION BEAMS - Ability to generate or transform various forms of energy into a "solid" or concussive beam of energy. EXAMPLE: Cyclops
ENERGY BLASTS - Ability to create complex shapes (such as giant boxing gloves or cages) or even functional machinery (such as fire extinguishers or laser rifles) out of solid energy. EXAMPLE: Havok, Vegeta
ENERGY CONSTRUCTS - Ability to create complex shapes (such as giant boxing gloves or cages) or even functional machinery (such as fire extinguishers or laser rifles) out of solid energy. EXAMPLE: Cerie, Jade
ENERGY CONVERSION - Ability to absorb one form of energy and convert it into another form of energy. EXAMPLE: Bishop
FORCE FIELD GENERATION - Ability to project powerful fields of manipulated energy. EXAMPLE: Unus The Untouchable, Argent
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Post by Official on Jun 17, 2015 7:56:55 GMT
Powers are controlled by the mind.
ELECTRICAL - Ability to travel through electrical conduits (such as power lines or telephone lines). Can enter through devices such as televisions, electrical poles or computers. EXAMPLE: Atom, Livewire
OMNIPRESENCE - Ability to be present anywhere and everywhere simultaneously. EXAMPLE: Eternity
DIMENSIONAL - Ability to travel between two or more dimensions, realities, realms, etc. EXAMPLE: Roma, Vox
PORTAL CREATION - Ability to create wormholes, portation "discs" or other spatial portals for transport between two non-adjacent locations. EXAMPLE: Spot, Gates
SUMMONING - Ability to summon beings or objects for assistance. This may range from invoking simple implements to mighty familiar spirits. EXAMPLE: Master Pandemonium
SUPERHUMAN SPEED - The ability to move, run, fly, react, think, and sense at speeds much faster than a normal human. Those with this ability also have accelerated brain activity which allows them to process sensory information so fast that everything seems to be moving in slow motion while the user moves at normal speed. EXAMPLE: Flash, Quicksilver, Sonic
TELEPORTATION - Ability to move from one place to another without occupying the space in between. EXAMPLE: Nightcrawler, Goku
TIME TRAVEL - Ability to travel back or forth through time. EXAMPLE: Time Trapper, Trevor Fitzroy
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Post by Official on Jun 26, 2015 19:53:55 GMT
Gives someone the ability to fly.
COSMIC ENERGY EXAMPLE: Ikaris
ENERGY AURA PROJECTION EXAMPLE: Sunfire, Halo
GRAVITATIONAL MANIPULATION EXAMPLE: Gravity
MAGNETIC LEVITATION EXAMPLE: Polarid, Static
MOLECULAR MANIPLATION EXAMPLE: Kitty Pryde
SONIC REPULSION EXAMPLE: Banshee, Tyroc
TELEKINETIC POWER EXAMPLE: Vance Astrovik, Sapphire
THERMO-CHEMICAL ENERGY EXAMPLE: Cannonball, Jetstream
WIND CURRENT CONTROL EXAMPLE: Cyclone, Storm
WINGS EXAMPLE: Warren Worthington III
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